Assassin
12
Dagger attacks +1
Crossbow attacks +1
Once per game, deal 1 damage at the end of the turn.
Berserker
18
Sword card attacks +2
Once per game, deal 2 damage.
Cleric
12
Healing +2
Once per game, heal 1 health and add a basic card from your exhausted pile to your hand.
Fairy
12
Healing +1
Instead of exhausting, your basic cards get discarded when used as magic.
Once per game, deal 3 damage and put 1 of your exhausted basic cards into your discard pile.
Monk
12
You take 1 less damage from attacks.
Your melee attacks can only be defended by shield cards.
Once per game, add a basic card from your discard pile to your hand.
Paladin
15
Healing +1
Shield card defense +1
Once per game, deal 1 damage, heal 1 health, and add a basic card from your discard pile to your hand.
Princess
12
Royal Guard: Your shields’ magic can negate and exhaust a revealed attack instead of its normal ability.
Three times per game, each opponent discards a basic card.
Ranger
12
Crossbow attacks +1
Your Short Bows / Long Bow can only be defended by shield cards.
Once per game, heal 2 health.
Rogue
15
Dagger attacks +1
You can make an additional attack on your turn immediately after your first, but you must target the same opponent for both attacks.
Once per game, deal 1 damage at the end of the turn.
Runesmith
18
Three times per game, add a basic card from your discard pile or your exhausted pile to your hand.
Shieldmaster
18
Your shield cards defend all damage from an attack.
Your shields’ magic can negate all magic damage from a single source instead of its normal ability.
Once per game, take 2 less damage from magic.
Sorcerer
12
Magic damage +1
You can use an additional magic each turn.
Twice per game, deal 1 damage.
Warlock
12
Crossbow attacks +1
Magic damage +1
Once per game, heal 2 health and exhaust a basic card from each opponents’ discard pile.
Warrior
18
Sword card attacks +1
Shield card defense +1
Once per game, deal 2 damage.
Wizard
12
You can use an additional magic each turn.
Instead of exhausting, your basic cards get discarded when used as magic.
Once per game, deal 3 damage and put 1 of your exhausted basic cards into your discard pile.